- "A home is not a mere transient shelter: its essence lies in the personalities of the people who live in it."
- –H. L. Mencken
Allows the construction of
- Ikhanda: a military great wonder.
- McCallum, a great wonder that provides hide.
- Microlith Workshop: a national wonder that raises military production.
- Hunter Camps and Traps: provides early resources to some cities.
- Bamboo Armourer: gives Bamboo Armor promotion.
- Barter Post: a money making building.
- Basketweaver's Hut: produces Baskets.
- Belladonna: provides Poison in a city with Grapes, Indigo and forest near it.
- Boneworker's Hut: raises production and gold.
- Brass Instrument Maker: produces culture.
- Butchery: generate food for the city.
- Canoe Builder's Hut: generate gold and production.
- Childbirth Hut: a health focused building.
- Childcare Hut: provides education, culture and health.
- Crafts Hut: boosts city's economy and culture.
- Curare: provides Poison in a city with Prime Timber, Indigo and a jungle nearby.
- Dance Hut: produces happiness, culture and education for the city.
- Dining Hall: makes the city grow faster.
- Fisherman Hut: a growth based building that provides Nets.
- Fletcher's Hut: Archers are trained with more experience.
- Flint Knapper's Hut: some throwing units are trained faster.
- Furrier: Provides Furs.
- Healer's Hut: helps to control diseases and train healer units.
- Kiva: produces culture and happiness.
- Music Hut: produces culture, happiness and education.
- Percussion Instrument Maker: produces culture.
- Poison Crafter's Hut: with Poison, gives Poison Tips promotion to units. Trains Ambusher and Stalker.
- Sage's Hut: produces gold, health, happiness, education and culture.
- Seamstress's Hut: provides Clothing.
- Skinner: provides Hide.
- Slaughterhouse: provides Bone.
- Spear Fishermen's Hut: provides food in a city with water.
- Stargazer's Hut: provides science and education.
- Stoneworker's Hut: boosts production.
- Storyteller's Hut: generates culture, science and education.
- String Instrument Maker: generates culture.
- Tannery: provides Leather.
- Tattoo Hut: units trained begin with Tattoo promotion.
- Warrior's Hut: trains units with more experience.
- Weaver's Hut: provides Cloth and gold.
- Wet Nurse Hut: boost city's health.
- Woodcarver's Hut: generates gold and culture.
- Woodwind Instrument Maker: provides culture.